Sep. 15th, 2006

mandysee_mandydo: (Default)
I posted this on the Geeks and Gamers Forums but I thought I'd share it here:

After 14 years, I finally played my copy of Battle Masters for the first time. I received it as a gift when it first came out and was put out by the large Battle Mat and amount of play space you need (six feet square!) and never really had enough space to play it.

Seeker and I played it last night twice and in general it was a fun experience. It's a relatively simple wargame. The units are rather neat and the Battle Mat is cool even if far too large. Our guess is that they simply wanted to give the impressive feeling that each unit was in fact a unit instead of using a single figurine (like Risk) to denote a unit.

My only objection to it is how random everything is. For the most part it seems victory is dependent on luck. Players do not alternate turns: they are determined by a deck of Battle Masters cards. Each turn a card is flipped from the top of the deck. This card determines which army (Imperial or Chaos) will move/attack and which of their units will get to move/attack. Then attacks are made using combat values representing the number of attack dice to roll.

I immediately saw room for improvement and am working on a rules variant that will have players alternating turns. They will each take the Battle Masters cards for their army, shuffle it into a face down deck and draw three cards to begin as a hand. Then it works much like Memoir '44 in that each turn you choose one of the three action cards in your hand, play it, resolve it, then draw a replacement. I think this would make the game less luck dependent but not putting too much power in the hands of the players.

Beyond that, I liked how the Mighty Cannon and Ogre Champion worked. The first game I chose to use my cannon at long distance. I figured out how many explosions were in the stack of cannon cards and figured I had a reasonable chance of hitting or doing damage. I failed to realize, though, that if I made it all the way to the target, the only cards left would be explosions, ensuring my cannon would be destroyed. That's exactly what happened. Hoist by my own petard!

Anyhow, we didn't try the scenarios and I have yet to try team play, but I think I will hold onto this one. I would like to try it with my rules variant when I have a chance.
mandysee_mandydo: (Default)

And now an update...

Things are going well. We're all moved into the new place and enjoying it. It's really out of the way and we're at least 5 miles from the nearest street light in any direction so on a clear night we can see plenty of stars. It's so nice and quiet!

We have dial-up Internet access as of today, which is good. The only other option out our way is Wild Blue satellite Internet, which is questionable since we're in the middle of the woods and may not have a clear view of the southern sky. It's also not as afordable as they'd like you to believe. It costs $300 to setup, which is hardly "affordable" on my budget. Dial-up it is.

Work is good. Still happy, even if annoyed with the trend of longer meetings these days. It was just the Planning Board, but now it seems to be every board is following suit and averaging 3 - 4 hours per meeting. Oh well, keeps me employed and in practice. I'm wrapping up grant projects now, although it looks like I may be getting started on another soon. That's good, though, because it means new equipment.

Play is good, too. Having fun playing board and card games as usual. I just bought used copies of Ticket to Ride: Europe and Nuclear War from someone on a listserv (sorry Ray, it was for charity!) and expect to see them soon. I was excited because at first I was possibly getting Samurai Swords but alas someone else beat me to it. I promise I'll buy a game from you soon, Ray. ;)

Well, laundry is ready to dry so I must go. Enjoy your weekend, wherever you are!

Profile

mandysee_mandydo: (Default)
Jamie Amana Capach

September 2016

S M T W T F S
    123
4567 8910
11121314151617
18192021222324
252627282930 

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Mar. 27th, 2026 08:54 am
Powered by Dreamwidth Studios